ZUCK NICHT! Panic Touch
Don't flinch. Even when the screen cracks.
A high-tension reflex game: keep your finger on a glowing spot while the game uses visual and haptic fake-outs to trick you into releasing it.
Android · iOS · macOS · Windows · Linux (planned) · price to be announced
01 0–10s
Demo run
Hold your finger → survive the fake-out → keep holding. Illustration of the principle, not gameplay footage.
The core loop
One rule. Everything else is a trick.
Put your finger on the glowing spot and don't let go. That's the entire rulebook — the game does the rest, throwing visual and haptic fake-outs at you to make you flinch and lift your finger early.
"ZUCK NICHT!" is German for "don't flinch" — it's a direct instruction, not just a name. Whoever holds on longest, wins.
The name is the rule: no matter what the screen throws at you, don't react.
Escalation
Five phases, each one nastier than the last.
The longer you hold, the more the game escalates — from a single flash to a full-blown assault of fake alerts, cracked screens and phantom calls.
- 01
Subtle
0–10sA calm start — just the pulsing spot, and one brief white flash to keep you honest.
- 02
Warmup
10–25sFirst visual noise: colors shift, the screen briefly inverts, the spot appears to "jump."
- 03
Hot
25–40sA racing heartbeat pulse, insects crawling across the screen, a fake push notification, aggressive on-screen text, a fake "new high score" popup.
- 04
Danger
40–55sA fake GAME OVER screen appears mid-run, the picture glitches and static-fills, glowing eyes appear in the dark, a fake countdown ticks down.
- 05
Maximum Panic
55s+Cracks spread across the screen, a fake incoming call takes over full-screen, dense white noise floods the picture — several of the above, stacked.
What it does
19 fake events. All designed to make you flinch.
Every fake is a fully built visual (and often haptic) overlay — not a placeholder. A sample of what's already implemented and covered by tests:
Fake Game Over
A convincing "GAME OVER" overlay appears mid-run — red text, full screen. The game is still running underneath.
Fake incoming call
A full-screen "incoming call" takes over, phone icon, number, and a "swipe to answer" prompt — right when you least expect it.
Fake push notification
A notification banner slides in from the top with a warning icon, styled to look like a real system alert.
Racing heartbeat
A red radial pulse beats in time with an accelerating heartbeat rhythm — paired with a matching haptic pulse.
Screen crack
Radial crack lines and concentric rings spread across the display, as if the glass itself were breaking.
Glowing eyes in the dark
Two to eight pairs of glowing yellow eyes appear against a darkened screen.
Insects on screen
15 to 30 animated insects crawl across the display.
Static / white noise
Dense on-screen static — up to 2,500 randomized flickering rectangles at its most intense.
Fake achievement
A gold-bordered "new high score!" card pops up — that isn't actually true.
Honestly, where it stands
Development status, no sugar-coating.
28 of 28 tests passing
The core game loop, the fake-event scheduler and the difficulty phases are covered by automated tests — all green as of the last documented development session.
0 analyzer warnings
flutter analyzereports zero issues on the current codebase.Cross-platform by design
Built with Flutter, targeting Android, iOS, macOS, Windows and Linux from one codebase.
Price to be announced. No store link exists yet — this page exists to notify you the moment that changes.
The specifics
Technical facts
| Platforms (planned) | Android, iOS, macOS, Windows, Linux |
|---|---|
| Engine | Flutter 3.x (Dart) |
| State management | Riverpod |
| Storage | Highscores via Hive, settings via SharedPreferences |
| Feedback | Haptic feedback (vibration) |
| Fake events | 19 types across 5 escalating phases |
| Tests | 28/28 passing, 0 analyzer issues |
| Price | To be announced |
Launching later
Get an email the moment it ships.
ZUCK NICHT! is in active development. Leave your email and we'll let you know the moment it's available — one message, nothing else.
One email at launch, nothing else. No newsletter, no third party.
Questions
Before you ask.
Why is a German game called "ZUCK NICHT!"?
"Zuck nicht" is German for "don't flinch" — it's the one instruction the whole game is built around: keep your finger down, no matter what happens on screen.
How does the game actually work?
You hold your finger on a glowing spot. The game tries to make you let go with visual and haptic fake-outs — from a short flash to a fake incoming call. Whoever holds on longest wins.
What platforms will it be available on?
Android, iOS, macOS, Windows and Linux are planned — it's being built as a cross-platform Flutter app.
What will it cost?
Price to be announced. Nothing has been decided or published yet.
When does it come out?
No fixed date yet. The core game is in active development — sign up and we'll tell you the moment that changes.
How far along is development?
The core loop works: the hold mechanic, 19 fake events across 5 escalating phases, settings and highscore storage are implemented and covered by 28 of 28 automated tests, as of the last documented development session.
Does the game include fast flashing or flickering effects?
Yes — several fake events use short flashes, color inversion and screen glitches (for example flash, invertColors, screenGlitch, screenStatic). If you're sensitive to fast visual effects, such as photosensitivity, play with caution.
Think you could hold on through Maximum Panic?
ZUCK NICHT! is in development. Get notified the moment it's ready to play.
Android · iOS · macOS · Windows · Linux (planned) · price to be announced